Some thoughts on power level

The most fruitful RPG backdrop for a drama to occur, seems to be “the troubleshooters”. People who can do a lot, but are not at the top of the food chain. And have power, but work for a power too.

This setting escapes the problems I’ve had with all the times I’ve tried to make a game of VEIL’s Enlightened world-weavers. And the problems arising from the same origins on world-weaver games like Nobilis and Mage the Ascension.

It also skips the “Rags to Riches” scenario beautifully implemented in most of the combat and adventure path oriented games like D&D and Pathfinder. Straight to the point, and no fiddling with character builds.

On these notes: The Quick is a game of pre-enlightenment field agents, working for the [quite possibly] Enlightened masters of the Quick. They are Awaken in the World of Darkness sense, and able to defend themselves and survive against an Enlightened or a Godlike – if not actually able to  beat one in a straight one-to-one scenario.

To map these terms to VEIL card game:  a Quick would be a Veiled Agent, with low power and moderate influence rating. Touched might have Votes or an Anomaly keyword. And Old Souls might have a reactionary card effect. A family Elder could be Illuminati.

Feature image is by the amazing Surian Soosay https://www.flickr.com/photos/ssoosay/. It’s also featured in VEIL card “Suicide Run”. Using the same image here as we are discussing field agents of the Enlightened is not a coincidence. Image used with a CC license.

Vastaa