005 midpoint release

I fixed the layout for b5 and added more conceptual material to the PDF. Now there should be an example of each chapter type we need to create for the game.

Much of the game text is still draft or lorem ipsum like copy paste from the development diary. Thus this release should be seen as more “what we need to do next” or midpoint release.

The move to b5 was made to accommodate the Shade descriptions to one opening and to make the gamebook publishing more feasible (if we get that far).

Without further ado, here his the file: https://drive.google.com/file/d/0B0lmD4MS2RshWERNLXgxRDZIb0k/view?usp=sharing

Errors and todo:

  1. The Quick idiom comes from https://en.wikipedia.org/wiki/The_quick_and_the_dead_(idiom) This needs to have it’s own history box or something in the PDF
  2. Pulling things like the Vegan joint from the story is a key drama [or narrative] method used at storytelling game. Being able to describe and instruct the method in the game would be superb.
  3. We need to have a one/two pager on “how to create a character” for the pdf and this site. Every aspect can be extended after the how-to if needed.
  4. Adjusting and developing characters deserves its own chapter or paragraph
  5. We need to make a separate page on great work and character motivations. This is one of the cornerstones of the drama created in this game. Why are these people involved, and how wrong can you go with good intentions and bad intel.

Vastaa