Threat track, and release 011

I’ve now mentioned the +H’s excellent threat track on each post after Sopecon. Luckily I can stop with this post, as the first iteration of the track is included in the draft 11, linked below.


Example threat track from the playbook.

The core idea of the track is to offer structure and intelligence to the storyteller for better gaming experience – and to offer a tool for scenario writers to create interesting mystery scenes.

Playbook 011: