Tekijä: villetakanen
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Bloodbound
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Bloodbound. The preview material is collected in the Ashcan category index page. […]
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Diary 4: The screen and the paper
Sören smelled rust. That was always a bad omen. Next, to him, Senka clutched the crowbar, her knuckles white, but he could see in her eyes that she didn’t believe for a second that it would be of any use. He remembered the whiny voice of the killer from earlier, standing on his knees behind […]
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CC Previews: The Touched
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Touched. The preview material is collected in the Ashcan category index page. […]
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Character concept previews
We just released three of the seven character Concepts as an example of the Game content, and to be used in part of the playtesting and peer review of the Game. The Concepts released are: 1. An archetypical reporter or media protagonist of the Nordic Noir: The Seeker 2. A classic detective story character: the […]
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CC Previews — The Seeker
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Spook. The preview material is collected in the Ashcan category index page. […]
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CC Previews — The Rogue Ops
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Rogue Ops. The preview material is collected in the Ashcan category index […]
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CC Previews — The Spook
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Spook. The preview material is collected in the Ashcan category index page. […]
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Diary 3 – Previews, Feedback and Crowdfunding
For the last weeks, we have been busy finalizing all the preview material. The setting, character concepts, rules, layout tests and first pieces of art are all now at the level needed for public viewing. As we are finishing the ”1 Pagers” for the Character Concepts, we have released Ashcan versions of the Premise, Nordic […]
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The Quick: Ashcan release
Our goal, from the beginning, has been to make an excellent character driven game with the best tech from the role-playing games and story games modern design trends. As the system starts to become stable enough for public review and testing – we distilled an Ashcan version to be used for playtesting and peer review […]
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Dev Diary #2: Tracon report
Tracon Hitpoint is a mid-sized gaming convention, named after its sister event: the huge fan/anime convention Tracon. To us the convention served as a perfect small-scale test-bed for the project and our ideas for the game. We had two concrete goals for the event. Firstly we wanted to talk about the tech we have borrowed […]