MYRRYS

MYRRYS

  • Legendoja & lohikäärmeitä
  • The Quick
  • Blog
  • Julkaisut
    • Hood
    • Aloittelevan pelinjohtajan opas
    • Etusivu
  • Rules update: Strain and Psyche

    Strain is a concept we used in the Chthonian Highways to model stress and trauma suffered by a character. Each time the character is strained, a point of Strain is added to character. This approach has multiple strengths compared to the more traditional resource pool mechanics like Hit Points or Pool of Willpower/Psyche/Sanity etc. To sum up…

    villetakanen

    1 elokuun, 2016
    Astray
    Design, Engine, Ironcore, Push, Strain
  • Some thoughts on power level

    Some thoughts on power level

    The most fruitful RPG backdrop for a drama to occur, seems to be “the troubleshooters”. People who can do a lot, but are not at the top of the food chain. And have power, but work for a power too. This setting escapes the problems I’ve had with all the times I’ve tried to make…

    villetakanen

    29 heinäkuun, 2016
    Dev diary
  • Letters of Debt

    Letters of Debt

    How can you make up to a life lost? Who should be able to collect the debt of a martyr? Can you carry whats due to your next incarnation? The Letters of Debt are the Quicks answer to these questions. These letters, symbols, runes and monograms carry an uncanny presence until the debt etched to…

    villetakanen

    27 heinäkuun, 2016
    Codex
    Power, Rumors, Setting
  • Seed: the pilot

    Seed: the pilot

    Just play with it. This has always helped me to go forward. The Pilot game is a two part game with elements from earlier VEIL games. It centers between the internal rivalry of the Family running the Quick and the Touched powering the Quick. An unknown player calling himself Joel, has asked the Quick to…

    villetakanen

    24 heinäkuun, 2016
    Seed
  • Why this, why now?

    Why this, why now?

    I’ve always felt the Ghosts, Necromancers, Zombies and Death to be an abhorrently boring storytelling element. Only game that ever clicked with me was Wraith: the Oblivion. The game that’s almost impossible to GM. The main driver of The Quick is to overcome my aversion to the popular topic. Can I make a game that uses the…

    villetakanen

    22 heinäkuun, 2016
    Dev diary
  • Wireframe

    Episodic game of One Shots. Characters investigate and solve “echoes” left behind by traumatic events. Some mysteries are mundane, others less so. Less monsters, more riddles and action. System and setting derived from VEIL.  

    villetakanen

    22 heinäkuun, 2016
    Seed
  • The Quick

    This blog is created for my new RPG project. “The Quick”. It’s a VEIL derived game about magick, death and forgotten Gods. Much like the rest of the VEIL games.    

    villetakanen

    21 heinäkuun, 2016
    Dev diary
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MYRRYS

Roolipelejä pelaajilta pelaajille vuodesta 2009.

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