Kategoria: Dev diary
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Diary 4: The screen and the paper
Sören smelled rust. That was always a bad omen. Next, to him, Senka clutched the crowbar, her knuckles white, but he could see in her eyes that she didn’t believe for a second that it would be of any use. He remembered the whiny voice of the killer from earlier, standing on his knees behind…
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Setting the Stage: Nordic Noir
Nordic Noir, or Scandinavian Noir, is best known as subgenre of crime fiction, often set in the Nordic countries and written by Nordic authors. Its key elements are moral complexity, social criticism and realistic tone. In the role-playing game The Quick, Nordic Noir describes the themes and general mood of the setting. This way the…
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Moving to game design…
Last fall I started toying around with the idea of mixing Nordic Noir crime fiction to ghost stories. Initially, I wanted to draft yet another base faction for my slowly progressing card drafting game VEIL. At some point the project started to live a life of its own and now – here we are. Where’s…
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Sopecon 2016 test report
I did a small test run of character creation, echoes and on-the-spot shoe-stringed trauma mechanics at Sopecon 2016 with JSO, SA, WR and JSA. As a test the run was a massive success. But being introduced to PL’s +H was even more valuable. The new Downward Spiral or trauma mechanics stolen form PL’s superb +H work like a charm and…
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Playbook 007: Core rules refresh
The project has been a bit at standstill from my part as I need time to process what’s working and what’s not. Meanwhile I’ve been polishing the language and structure of the core rules. The results of this polishing can be found from the 7th draft of the playbook. Playbook 007 (PDF) The same set…
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Post pilot #2 short update
JT pushed this video to a chat after the session. It reflects to so many themes and things of the pilot game – I’ll need to repost it here. I had a small crash with the project recently – with a need for more concise direction. Meanwhile I now have some things to work on:…
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Echoes and Harbringers
I extended the Echo chapter with different Echo types and additional guidance on how Echoes should work in the game. The new classification of Echoes resulted in minor adjustments to the Touched – as now you can’t enter all Echoes anymore (some are too thin, some are too “here” to be entered). Echo classifications are…
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005 midpoint release
I fixed the layout for b5 and added more conceptual material to the PDF. Now there should be an example of each chapter type we need to create for the game. Much of the game text is still draft or lorem ipsum like copy paste from the development diary. Thus this release should be seen…
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Psyche and strain, try #2
After some chat with the group and folks at Myrrys: Try 2. Each character can take 5 points of strain without any problems. Each point above the 5 turns one of the normal dice to an edge die up to 7 strain. If a character has more than 7 strain, they are burnt and can…
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On Echo design
We had a chat at the first test session about how the game should play out and what characters actually do in the game. The main insight from this conversation was distilled in the Actual play: pilot part 1 followingly: This is not a mystery game. This is a game about people who solve mysteries. This needs…