Kategoria: Releases
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The Quick: Ashcan release
Our goal, from the beginning, has been to make an excellent character driven game with the best tech from the role-playing games and story games modern design trends. As the system starts to become stable enough for public review and testing – we distilled an Ashcan version to be used for playtesting and peer review…
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Threat track, and release 011
I’ve now mentioned the +H’s excellent threat track on each post after Sopecon. Luckily I can stop with this post, as the first iteration of the track is included in the draft 11, linked below. Example threat track from the playbook. The core idea of the track is to offer structure and intelligence to the…
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Playbook 010 Sopecon Rewrites
Implementing the challenge and harm mechanics derived from +H enabled us to zip the core rules into 4 pages. The change suits both the game and design goals as we aim for a minimalist product at this point. Outside the rules section, most things are as unfinished as in 008 (And I needed to skip 009…
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Playbook 006 release
This release includes all material and rules updated for the next playtest game (on next wednesday). There are still many things missing and the contents are still quite raw or unpolished. Major changes include There are now multiple types of Echoes, and the Touched powers etc. are updated accordingly The Family has had some minor…
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005 midpoint release
I fixed the layout for b5 and added more conceptual material to the PDF. Now there should be an example of each chapter type we need to create for the game. Much of the game text is still draft or lorem ipsum like copy paste from the development diary. Thus this release should be seen…
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Second layout demo
I updated the PDF with the index and page numbers. Some text was added at the end. Dowload it from my drive here: https://drive.google.com/open?id=0B0lmD4MS2RshNlNlWXh6RUVZeGM At this point the main goal of the PDF is to create the design language and style book for the project. Secondary goal for the playbook is to work as the…
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Release early, fail fast.
Or something. First PDF release of the game with some preliminary layout elements and tests is out. Get it from my Google Drive with this link.