Avainsana: Engine
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The Quick: Ashcan release
Our goal, from the beginning, has been to make an excellent character driven game with the best tech from the role-playing games and story games modern design trends. As the system starts to become stable enough for public review and testing – we distilled an Ashcan version to be used for playtesting and peer review […]
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Psyche and strain, try #2
After some chat with the group and folks at Myrrys: Try 2. Each character can take 5 points of strain without any problems. Each point above the 5 turns one of the normal dice to an edge die up to 7 strain. If a character has more than 7 strain, they are burnt and can […]
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Rules update: Strain and Psyche
Strain is a concept we used in the Chthonian Highways to model stress and trauma suffered by a character. Each time the character is strained, a point of Strain is added to character. This approach has multiple strengths compared to the more traditional resource pool mechanics like Hit Points or Pool of Willpower/Psyche/Sanity etc. To sum up […]