Avainsana: +H
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Threat track, and release 011
I’ve now mentioned the +H’s excellent threat track on each post after Sopecon. Luckily I can stop with this post, as the first iteration of the track is included in the draft 11, linked below. Example threat track from the playbook. The core idea of the track is to offer structure and intelligence to the […]
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Playbook 010 Sopecon Rewrites
Implementing the challenge and harm mechanics derived from +H enabled us to zip the core rules into 4 pages. The change suits both the game and design goals as we aim for a minimalist product at this point. Outside the rules section, most things are as unfinished as in 008 (And I needed to skip 009 […]
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Sopecon 2016 test report
I did a small test run of character creation, echoes and on-the-spot shoe-stringed trauma mechanics at Sopecon 2016 with JSO, SA, WR and JSA. As a test the run was a massive success. But being introduced to PL’s +H was even more valuable. The new Downward Spiral or trauma mechanics stolen form PL’s superb +H work like a charm and […]