Avainsana: Playbook
-
Playbook 010 Sopecon Rewrites
Implementing the challenge and harm mechanics derived from +H enabled us to zip the core rules into 4 pages. The change suits both the game and design goals as we aim for a minimalist product at this point. Outside the rules section, most things are as unfinished as in 008 (And I needed to skip 009 […]
-
Playbook 006 release
This release includes all material and rules updated for the next playtest game (on next wednesday). There are still many things missing and the contents are still quite raw or unpolished. Major changes include There are now multiple types of Echoes, and the Touched powers etc. are updated accordingly The Family has had some minor […]
-
005 midpoint release
I fixed the layout for b5 and added more conceptual material to the PDF. Now there should be an example of each chapter type we need to create for the game. Much of the game text is still draft or lorem ipsum like copy paste from the development diary. Thus this release should be seen […]
-
On Echo design
We had a chat at the first test session about how the game should play out and what characters actually do in the game. The main insight from this conversation was distilled in the Actual play: pilot part 1 followingly: This is not a mystery game. This is a game about people who solve mysteries. This needs […]