Avainsana: premise
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CC Previews — The Seeker
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Spook. The preview material is collected in the Ashcan category index page.…
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CC Previews — The Rogue Ops
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Rogue Ops. The preview material is collected in the Ashcan category index…
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CC Previews — The Spook
Each character has an archetype or a base concept connecting the character to the game fiction and themes. The character concepts form a platform for you to build your character with backgrounds, specialties, powers and aspects. This is an Ashcan quality preview for the Spook. The preview material is collected in the Ashcan category index page.…
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Setting the Stage: Nordic Noir
Nordic Noir, or Scandinavian Noir, is best known as subgenre of crime fiction, often set in the Nordic countries and written by Nordic authors. Its key elements are moral complexity, social criticism and realistic tone. In the role-playing game The Quick, Nordic Noir describes the themes and general mood of the setting. This way the…
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Seed update: the Pilot
The Pilot game is a two part game with elements from earlier VEIL games. It explores the game premise and is centered on Echoes, Hallows, and the big bad guys living beyond. An unknown player calling himself Joel, has asked the characters to help with her older sister’s case in Denmark. The plea came through a…
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Setting rewrites #2
TR made an excellent point over lunch about the premise. We need to specify why the characters are involved in this stuff and what is this stuff anyhow. Following the example of Hellblazer: the characters are stuck with these things. It’s not really a choice. But this is still too abstract. We need to extend…
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First rewrites
The main incentive for this game was to fix the Quick’s concept by utilizing Fail Fast ideology. I spoke with TK about the premise and the first extended Shade and we concluded two things. Firstly the premise is too vague and secondly the Family sounds like a cheap VtM Giovanni/Assamite rip-off. As VtM:s lousy way of handling ghosts and…