Avainsana: rewrite
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Playbook 007: Core rules refresh
The project has been a bit at standstill from my part as I need time to process what’s working and what’s not. Meanwhile I’ve been polishing the language and structure of the core rules. The results of this polishing can be found from the 7th draft of the playbook. Playbook 007 (PDF) The same set […]
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Seed update: the Pilot
The Pilot game is a two part game with elements from earlier VEIL games. It explores the game premise and is centered on Echoes, Hallows, and the big bad guys living beyond. An unknown player calling himself Joel, has asked the characters to help with her older sister’s case in Denmark. The plea came through a […]
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Setting rewrites #2
TR made an excellent point over lunch about the premise. We need to specify why the characters are involved in this stuff and what is this stuff anyhow. Following the example of Hellblazer: the characters are stuck with these things. It’s not really a choice. But this is still too abstract. We need to extend […]
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First rewrites
The main incentive for this game was to fix the Quick’s concept by utilizing Fail Fast ideology. I spoke with TK about the premise and the first extended Shade and we concluded two things. Firstly the premise is too vague and secondly the Family sounds like a cheap VtM Giovanni/Assamite rip-off. As VtM:s lousy way of handling ghosts and […]