Avainsana: Todo
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Sopecon 2016 test report
I did a small test run of character creation, echoes and on-the-spot shoe-stringed trauma mechanics at Sopecon 2016 with JSO, SA, WR and JSA. As a test the run was a massive success. But being introduced to PL’s +H was even more valuable. The new Downward Spiral or trauma mechanics stolen form PL’s superb +H work like a charm and…
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On Echo design
We had a chat at the first test session about how the game should play out and what characters actually do in the game. The main insight from this conversation was distilled in the Actual play: pilot part 1 followingly: This is not a mystery game. This is a game about people who solve mysteries. This needs…
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Actual play: pilot part 1
Many parts of the game are still not there yet. Still, we managed to have a great gaming session last night. My intentions were to flesh out the setting, test the echoes, and refresh myself on the game [social] contract and premise description skills enough that I could explore these topics in this blog. On…